Wednesday, November 24, 2010

Pound of Ground Review

If we've learned anything throughout the course of video games' existence, it's that zombies are fun to kill in a virtual setting. Maybe the popularity stems from the nebulous morality surrounding the topic of zombie slaughter. Sure, you'll hesitate if you happen to run into your zombie mom. Maybe your trigger finger will momentarily pause at the recollection of her picking you up on the first day of school and the perfectly cut chunks of ham in the split pea soup she used to make, but eventually you'll take the shot or slash the machete because it's not really your mom anymore. It's just a mindless creep trying to eat your face, and regardless of whether or not it once changed your diapers, it needs to be permanently put down.
It's even easier to make a kill against a random zombie. There's no empathizing with the pleading, tear-streaked face or tender emotion of the victim. It's just a rotted, gaping jaw, unfocused eyes and likely a tattered shirt on a husk laboriously shuffling toward you. There are no children that will starve if it's gone. There'll be no expensive funeral that a rich uncle will begrudgingly cover. It's just a twitchy nothing. Something that can't feel pain, remorse, or the fender of your car as it slams into its forehead at high speed. Splattering a zombie is all the fun of a murder without any of the messy remorse from doing the same thing to a human. Plus it gives developers an opportunity to do things like let you blast apart limbs without crippling a creature entirely, or an excuse to avoid programming artificial intelligence.

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